while active, Skeletal mages will orbit the necromancer, reducing damage taken by 20% per living mage. (also a disclaimer, while it wasn’t necessarily my intention to shift the focus away from health cost skills, as i explained in a different post, having a set focus on such skills is problematic due to it’s competing with any other set that could buff those skills without relying on the one rune option)Ģ Set bonus: Minion skill (command skeleton, command golem, skeletal mages, revive) minions now apply curses to enemies (base versions unless a rune is equipped) with their attacks, and gain 50% increased movement and attack speed.Ĥ set bonus: Skeletal mages are now permanent and their attacks pierce all enemies, but you are limited to 4. ( 2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, you deal 400% increased damage.So after the absolute gutting of Rathma’s and the complete exclusion of pets from any necromancer set, and with the massive redundancies present in the current version of Trag’ouls (such that, it’s so useless that in no circumstances is it even a viable option), I felt there was an opportunity here to rework this set to become the new petromancer build, while simultaneously addressing a few of the issue with the pets themselves. ![]() ![]() Reduces cooldown of all skills by 4 - 7%.
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